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    <title>SecDocs Feed for author Eleanor Saitta</title>
    <link>http://secdocs.lonerunners.net</link>
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    <description>Latest security documents RSS feed for author Eleanor Saitta</description>
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    <item>
      <title>[Video] Your Infrastructure Will Kill You</title>
      <description>&lt;b&gt;Authors&lt;/b&gt;: &lt;a href="http://secdocs.lonerunners.net/authors/details/711-eleanor-saitta"&gt;Eleanor Saitta&lt;/a&gt; &lt;br/&gt;&lt;b&gt;Tags&lt;/b&gt;: &lt;a href="http://secdocs.lonerunners.net/tags/details/5-security"&gt;security&lt;/a&gt; &lt;br/&gt;&lt;b&gt;Event&lt;/b&gt;: &lt;a href="http://secdocs.lonerunners.net/events/details/104-chaos-communication-congress-27th-27c3-2010"&gt;Chaos Communication Congress 27th (27C3) 2010&lt;/a&gt; &lt;br/&gt;&lt;b&gt;Abstract&lt;/b&gt;: The past century our infrastructure has seen both massive expansion and heavy centralization. When it fails, it fails big -- this is the reality of our modern interconnectedness. We live in a world of crumbling bridges and bankrupt states, and our infrastructure will kill us. The people we&#8217;re relying on to keep us safe are trying to accomplish long-term risk management with short-term thinking. So, what now? We can't opt out, but we can become more resilient, and we can start thinking about risk differently.  In this talk, we'll look at threat modeling in the real world, six ways to die, failing states, that big party in the desert, the failure of the humanitarian project, algae and the U.S. military, large-scale natural disasters, the power grid, and many other things. The problems we face are big in every sense of the word -- they involve some of the biggest things we've ever built -- but the solutions may not be. Can non-governmental networks step up when governments fail to provide basic services? Can we avoid a further expansion of neoliberalism in a post-infrastructural state? Are the power structures embedded in our infrastructure cultural destiny? What happens when maker culture grows up?</description>
      <pubDate>Sat, 05 May 2012 06:40:46 +0200</pubDate>
      <link>http://secdocs.lonerunners.net/documents/details/5299-your-infrastructure-will-kill-you</link>
      <guid>http://secdocs.lonerunners.net/documents/details/5299-your-infrastructure-will-kill-you</guid>
    </item>
    <item>
      <title>[Audio] Your Infrastructure Will Kill You</title>
      <description>&lt;b&gt;Authors&lt;/b&gt;: &lt;a href="http://secdocs.lonerunners.net/authors/details/711-eleanor-saitta"&gt;Eleanor Saitta&lt;/a&gt; &lt;br/&gt;&lt;b&gt;Tags&lt;/b&gt;: &lt;a href="http://secdocs.lonerunners.net/tags/details/5-security"&gt;security&lt;/a&gt; &lt;br/&gt;&lt;b&gt;Event&lt;/b&gt;: &lt;a href="http://secdocs.lonerunners.net/events/details/104-chaos-communication-congress-27th-27c3-2010"&gt;Chaos Communication Congress 27th (27C3) 2010&lt;/a&gt; &lt;br/&gt;&lt;b&gt;Abstract&lt;/b&gt;: The past century our infrastructure has seen both massive expansion and heavy centralization. When it fails, it fails big -- this is the reality of our modern interconnectedness. We live in a world of crumbling bridges and bankrupt states, and our infrastructure will kill us. The people we&#8217;re relying on to keep us safe are trying to accomplish long-term risk management with short-term thinking. So, what now? We can't opt out, but we can become more resilient, and we can start thinking about risk differently.  In this talk, we'll look at threat modeling in the real world, six ways to die, failing states, that big party in the desert, the failure of the humanitarian project, algae and the U.S. military, large-scale natural disasters, the power grid, and many other things. The problems we face are big in every sense of the word -- they involve some of the biggest things we've ever built -- but the solutions may not be. Can non-governmental networks step up when governments fail to provide basic services? Can we avoid a further expansion of neoliberalism in a post-infrastructural state? Are the power structures embedded in our infrastructure cultural destiny? What happens when maker culture grows up?</description>
      <pubDate>Fri, 04 May 2012 06:36:00 +0200</pubDate>
      <link>http://secdocs.lonerunners.net/documents/details/5293-your-infrastructure-will-kill-you</link>
      <guid>http://secdocs.lonerunners.net/documents/details/5293-your-infrastructure-will-kill-you</guid>
    </item>
    <item>
      <title>[Video] Playing with the Built City</title>
      <description>&lt;b&gt;Authors&lt;/b&gt;: &lt;a href="http://secdocs.lonerunners.net/authors/details/711-eleanor-saitta"&gt;Eleanor Saitta&lt;/a&gt; &lt;br/&gt;&lt;b&gt;Tags&lt;/b&gt;: &lt;a href="http://secdocs.lonerunners.net/tags/details/201-culture"&gt;culture&lt;/a&gt; &lt;br/&gt;&lt;b&gt;Event&lt;/b&gt;: &lt;a href="http://secdocs.lonerunners.net/events/details/36-chaos-communication-congress-26th-26c3-2009"&gt;Chaos Communication Congress 26th (26C3) 2009&lt;/a&gt; &lt;br/&gt;&lt;b&gt;Abstract&lt;/b&gt;: Architecture and urban planning play a huge role in our lives, to a degree not always obvious. The city, however, can be seen as just another system&#8212;like any other, it can be hacked, illuminating and subverting existing power structures and creating spaces that allow us to be more human and to live richer lives. In this talk, we'll see a bunch of the challenges of the modern city and look at possible responses.  Architecture and urban planning define much of the world we interact with. This has a wide variety of deep and not always immediately obvious effects&#8212;everything from the kinds of things we can do in public spaces to the kinds of families we can live with. While the transparency and responsiveness to actual community need varies, even the best architecture is a usually conservative. The cities we end up with rarely allow us the kind of flexibility and humanity that we want.  Cities, buildings, infrastructure, all of these things are systems. They are heavily politicized with embodied power structures on a number of different levels&#8212;structural, functional, aesthetic, economic, political, and social. At each level, we can intervene, alter those power structures, and create the spaces we need and want. Architecture is generally the domain of the rich and powerful, but it doesn't have to be&#8212;we can intervene and hack the city.  During this talk, I'll spend a bit of time exploring the power structures of the modern city at the level of architecture and urban planning. Then, for the bulk of the talk, I'll look at a bunch of different techniques&#8212;prototypes for ways we as individuals can subvert the city. Let's get outside the design-culture consumer conversation around architecture and urban futurism, and actually change our cities, one brick at a time!</description>
      <pubDate>Sat, 06 Feb 2010 06:03:31 +0100</pubDate>
      <link>http://secdocs.lonerunners.net/documents/details/2001-playing-with-the-built-city</link>
      <guid>http://secdocs.lonerunners.net/documents/details/2001-playing-with-the-built-city</guid>
    </item>
    <item>
      <title>[Slides] Playing with the Built City</title>
      <description>&lt;b&gt;Authors&lt;/b&gt;: &lt;a href="http://secdocs.lonerunners.net/authors/details/711-eleanor-saitta"&gt;Eleanor Saitta&lt;/a&gt; &lt;br/&gt;&lt;b&gt;Tags&lt;/b&gt;: &lt;a href="http://secdocs.lonerunners.net/tags/details/201-culture"&gt;culture&lt;/a&gt; &lt;br/&gt;&lt;b&gt;Event&lt;/b&gt;: &lt;a href="http://secdocs.lonerunners.net/events/details/36-chaos-communication-congress-26th-26c3-2009"&gt;Chaos Communication Congress 26th (26C3) 2009&lt;/a&gt; &lt;br/&gt;&lt;b&gt;Abstract&lt;/b&gt;: Architecture and urban planning play a huge role in our lives, to a degree not always obvious. The city, however, can be seen as just another system&#8212;like any other, it can be hacked, illuminating and subverting existing power structures and creating spaces that allow us to be more human and to live richer lives. In this talk, we'll see a bunch of the challenges of the modern city and look at possible responses.  Architecture and urban planning define much of the world we interact with. This has a wide variety of deep and not always immediately obvious effects&#8212;everything from the kinds of things we can do in public spaces to the kinds of families we can live with. While the transparency and responsiveness to actual community need varies, even the best architecture is a usually conservative. The cities we end up with rarely allow us the kind of flexibility and humanity that we want.  Cities, buildings, infrastructure, all of these things are systems. They are heavily politicized with embodied power structures on a number of different levels&#8212;structural, functional, aesthetic, economic, political, and social. At each level, we can intervene, alter those power structures, and create the spaces we need and want. Architecture is generally the domain of the rich and powerful, but it doesn't have to be&#8212;we can intervene and hack the city.  During this talk, I'll spend a bit of time exploring the power structures of the modern city at the level of architecture and urban planning. Then, for the bulk of the talk, I'll look at a bunch of different techniques&#8212;prototypes for ways we as individuals can subvert the city. Let's get outside the design-culture consumer conversation around architecture and urban futurism, and actually change our cities, one brick at a time!</description>
      <pubDate>Sat, 06 Feb 2010 06:03:30 +0100</pubDate>
      <link>http://secdocs.lonerunners.net/documents/details/2000-playing-with-the-built-city</link>
      <guid>http://secdocs.lonerunners.net/documents/details/2000-playing-with-the-built-city</guid>
    </item>
    <item>
      <title>[Paper] Playing with the Built City</title>
      <description>&lt;b&gt;Authors&lt;/b&gt;: &lt;a href="http://secdocs.lonerunners.net/authors/details/711-eleanor-saitta"&gt;Eleanor Saitta&lt;/a&gt; &lt;br/&gt;&lt;b&gt;Tags&lt;/b&gt;: &lt;a href="http://secdocs.lonerunners.net/tags/details/201-culture"&gt;culture&lt;/a&gt; &lt;br/&gt;&lt;b&gt;Event&lt;/b&gt;: &lt;a href="http://secdocs.lonerunners.net/events/details/36-chaos-communication-congress-26th-26c3-2009"&gt;Chaos Communication Congress 26th (26C3) 2009&lt;/a&gt; &lt;br/&gt;&lt;b&gt;Abstract&lt;/b&gt;: Architecture and urban planning play a huge role in our lives, to a degree not always obvious. The city, however, can be seen as just another system&#8212;like any other, it can be hacked, illuminating and subverting existing power structures and creating spaces that allow us to be more human and to live richer lives. In this talk, we'll see a bunch of the challenges of the modern city and look at possible responses.  Architecture and urban planning define much of the world we interact with. This has a wide variety of deep and not always immediately obvious effects&#8212;everything from the kinds of things we can do in public spaces to the kinds of families we can live with. While the transparency and responsiveness to actual community need varies, even the best architecture is a usually conservative. The cities we end up with rarely allow us the kind of flexibility and humanity that we want.  Cities, buildings, infrastructure, all of these things are systems. They are heavily politicized with embodied power structures on a number of different levels&#8212;structural, functional, aesthetic, economic, political, and social. At each level, we can intervene, alter those power structures, and create the spaces we need and want. Architecture is generally the domain of the rich and powerful, but it doesn't have to be&#8212;we can intervene and hack the city.  During this talk, I'll spend a bit of time exploring the power structures of the modern city at the level of architecture and urban planning. Then, for the bulk of the talk, I'll look at a bunch of different techniques&#8212;prototypes for ways we as individuals can subvert the city. Let's get outside the design-culture consumer conversation around architecture and urban futurism, and actually change our cities, one brick at a time!</description>
      <pubDate>Sat, 06 Feb 2010 06:03:27 +0100</pubDate>
      <link>http://secdocs.lonerunners.net/documents/details/1999-playing-with-the-built-city</link>
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